Spell Ideas

Creator Post Date
Professor Moriarty If anyone has any ideas on different spells that may be useful or fun in the realm please use this thread to post them. We are open to all ideas and will look at the different possibilities and if we like the idea we may adopt it.

November 04, 2012 10:25
Abysteel Shakira

Heal (Can be used on you or ally)

Full Heal (Same as Heal but Fully)

Convert (Agility into HP)

November 04, 2012 10:52
cao cao

fire spell- (reagents- flint 2 pieces) damage from the spell would be based on proficiency. Like starting out, a completed spell may do 1-5 damage. Higher would cause a lot more.

Ice spell- (reagents- cold aura and 2 frost crystals) damage same as fire.

Lightening spell- (reagents- 1 iron rod and 2 thunder stones) damage same as fire

charm spell- (reagents- 1 lavender and 3 petals of rose) makes opponents miss for 3 rounds. But then the caster takes double damage on the forth.

animate- (reagents- 3 bones and 2 wolfbane) Causes zombies to actually attack the user instead of them being inanimate.

November 04, 2012 17:29
Daniel Mowbry

I think it would be a good tie-in tribute to the Elders for some of their "Ancient" magics that could be learned "From" them.  Perhaps a scroll found in the Forbidden City, and then can be quest "unlocked" to find what spell will be revealed.  There would be a spell name, with a text following it to describe the spell and a hint for how to unlock it.  However, the players would not be shown the actual methods used to unlock the spells, having to guess from the clues given.  Examples follow.

"Silencio de Selene" -- Flavor Text -- "Adds 5% to a player's stealth for 2 hours at low reagent cost.  You must make a sacrifice to this dark goddess to earn her benevolence." -- Hidden unlock method:   To unlock this spell, emerge victorious in 50 battles against werewolves.

"Rage of Hyde" -- Flavor Text -- "Adds 5% to player's attack and DB successes for 2 hours with a medium reagent cost.  To unlock this spell, destroy everything and aid those in need.  You never know if it's the good doctor...or the monster."  -- Hidden unlock method:  Jailbreak 10 of each race, steal from 3 of each race, and attack 5 of each race.

"Embrace of Dracula" -- Flavor Text -- "Adds a great quantity of attack for your next attack at a penalty to your defense.  The path to the legendary vampire is wrought with blood.  Can you sacrifice enough to draw his attention?" -- Hidden unlock method:  To unlock this spell, lose 10 straight battles to lower-ranked opponents, your own blood being the offering.

November 05, 2012 00:21
Archangel Damien I would like to see practical non combat spells, like a teleport. You would be able to move cities with out pay or waiting. Another idea is a luck spell. Inccreases the liklyhood of good things in city searches, or an unlucky spell. That could make more enemies spawn in city searches. November 05, 2012 01:11
Abysteel Shakira

Teleport would be really awesome and is a must I think

November 05, 2012 07:58

I like both Daniel's and Damien's ideas a lot.

November 06, 2012 09:16
Bree Ravencroft

Repellent (List of ingredients): For those times when we need/want to boost or train our defenses, or just want to get home without getting nipped by various familiars running wild through the realm.

November 07, 2012 14:15
Julian Montgomery

A spell to make annoying people disappear.

November 10, 2012 13:17

How about a spell ot cure smelly feet and one to cause bad hair days? 

November 11, 2012 13:49
Adrian Crossbrand I was thinking an invisibility spell. Like for instance your covens are at war and you don't want to be part of it. You make yourself invisible and you can't be attacked or stolen from for 24 hrs. Of course it needs to have cooldowns and costs so people don't just spam it all the time. November 11, 2012 19:14

Player Spell: At the cost of XYZ (resources, money, ingredients, etc) you can designate this spell to one's own created thread, listing it right under the stickies, and highlighting the title in bright red. The thread will act much like a sticky, only of lesser importance than the green ones, initially peaking more interest from other players, and staying near the top (trading out with other red stikies where they may share the same forum, according to the most recent post). 

The same idea can be applied without the whole sticky idea, where the text is just simply bright red or a different color, although, that might defeat the purpose, as one can already change the color of a title (from what I recall).

November 11, 2012 19:47

Bah, I don't know.  My ideas are pretty dry right now. :(

Hmm...a spell, that lets one attempt, say, two crimes in a row for 10minutes?

Nah, I got nothing. :(

I think everyone else pretty much nailed it. Especially Daniel and Cao Cao.

November 12, 2012 11:40
Bree Ravencroft

How about some fun spells, which doesn't serve the purpose of making people all god like when they have been mastered.

Scramble: Casting this spell, whether by accident or not, scrambles your character name for a certain period of time.

Accidental Union: All of a sudden you find yourself in a union with a certain platypire (or other beloved realm creature). If you were already in a union when casting this spell, it will revert back when the spell wears off.

I am sure more could be thought up.

November 27, 2012 06:12
cao cao

OK this is a long shot but how about this.

Sparkly Pink - reagents- 1 goo ball and 1 glitter. Makes the person or target sparkle with a pink name in actives for a couple of hours.

Sprightly Yellow - reagents-1 daisy and 2 lemons. Makes the person or target shine with a yellow name for a couple hours.

Avatar Blight - reagents 1 bone 1 elder blood. Turned the persons or targets avatar to the realm ghost for a couple hours.

Holy damage - reagents 3 angels feathers. Deals sanctuary  targets 3 damage at low lvl but increases as you master the spell. The coven targets takes 8 damage. (5 bonus damage for being of the dark side)

Shadow damage -  reagents 3 vampire fangs. Deals coven targets 3 damage at low lvl but increases as you master the spell. The sanctuary targets takes 8 damage. (5 bonus for being of the light side)

December 13, 2012 15:09
Jayden Connolly I don't know much on how these spells will work so apologies if my suggestions sound a bit ludicrous.

1. Spell of binding - Say a spell that can be cast on anyone within certain parameters of your level, so maybe only the same level or below. It could have a 50/50 chance of attaching but if it does that person isn't able to attack or search or anything remotely clicky and levelly for 24 hrs. Flip side to this one in my eyes is that if your a leader you could use it as another way to punish unruly whelps in your crew, possibly have it that only leaders or cons can access this spell.

2. Spell of assistance - Similar to the first spell in that maybe it is a leader/con only spell but this time instead of being negative maybe it is positive in giving a small boost to that character for 24 hours, say it gives them extra searches, maybe few more hit points etc.

3. Identity crisis - This one is a little more fun the caster gets to change the targets name for 24 hours to anything they want, one thing if possible is to have a similar system to facebook where it gets sent to admins for one of them to click ok, just to stop any cruel japes a happening.

4. Race change - There have been a few people who have wanted to change race, generally when your character get's stale and you desire something new. If you make the ingredients extremely rare so its one of the hardest spells to come by and only make it so it effects the caster.

5. Amnesia - I am thinking maybe this one again could be a rare one but what it does is clear a bounty that has been placed, just another way to get rid instead of buying it off.

These are just a few ideas, but if it is possible I kind of like the thought of Leader only spells, things they can use to assist training, rewarding and punishing there crews.
January 04, 2013 23:06

Transfiguration Spell:

This one should be hard to master, and once mastered it can only be used once or twice to change a zombie or other IA kill into a battle kill.

June 21, 2013 19:45
Aubry Kainen

Oh I like that - a lot - I second Maeve's idea!

July 13, 2013 13:53

I like that one too. I totally agree with Maeve

July 14, 2013 20:22
Apotheosis To expand on cao cao's combat spell ideas, with a few alterations:

Combat spells. Yes. All combat spells use one common ingredient, let's call it... Arcane Dust. Whatever, that part doesn't matter. It's a reagent that's exclusively used for combat spells. Each spell also requires a unique reagent listed with them.

Fire - Reagent: Blaze Powder. Effect, an attack with a +2 bonus, that reduces target's attack by half your level for this combat round. Twice as effective against vampires. (+4 vs vampires, -2 attack vs vampires)

Lightning - Reagent: Thunder Stone. Effect, an attack with a +2 bonus, that increases your attack by half your level the following round. Twice as effective against Werewolves.

Ice - Reagent: Permafrost. Effect: an attack with a +2 bonus, that decreases the target's defense by half your level. Twice as effective against Slayers.

Unholy Bolt - Reagent: Drop of blood. Effect: An attack with a +2 bonus that drains (up to) 3x your level in health from your target into your health pool. (Does not add to damage, taken from the damage you deal already)

Magic Missle - Reagent: Newt's Eye. Effect: An attack with a +2 bonus that increases your defense by half your level for the current combat round. Twice as effective against Witches.

In addition, an in combat Heal spell would be quite fantastic. Out of combat heal spells are less appealing to me since we already have the full moon clinic.

Only issue with healing is, I don't really know how to say how much it should heal. I'm inclined to say "Instead of dealing X damage to opponent, you heal yourself for X health." So it's really only useful against people who don't hit as hard as you do. Any less than that, and it gets kinda pointless... any more than that and it gets really awesome.
July 23, 2013 02:03
Lenny Shultz For those of us still learning to use our lock-picking skill, a spell to help us out of the dungeon would be great. Understandably, we can use our cash to pay for freedom. Just like breaking free of the dungeons, the spell would have to be practiced but also, the necessary reagents gathered to see any success. This would also be handy for the spacey players who don't keep an eye on their agility or lack the bm to replenish it. January 17, 2014 11:16
Melesor Temporary buff: Raises chosen attribute with one or two points for a few hours.

EDIT: Just realised that there hasn't been activity in this thread for months. I don't even know if anyone will ever see this... Why does this always happen to me.
September 09, 2014 03:39
Smith We do still keep an eye on these pages, so feel free to keep suggesting ideas. September 20, 2014 03:54

I think we should have special occasion fun spells for holidays and such with no practical purpose besides my amusement.

Like the ability to turn people into toads on Halloween and cute fluffy blood sucking demon bunnies on Easter...

I mean...

October 02, 2014 03:56
Kronos the Ira

Why not make a spell for each attribute like in training? We have Shield for Defense and Shadow for Stealth. What about Cunning, Attack and Thievery?


Blast of Genius- Increase cunning.

Empower- Increase Attack

Charm/Charisma- Increase Thievery


As for reagents it could be mandrake root and sulfur but, if it is decided to not bring any more reagents into the mix, there needs to be a better way to attain Sulfur. Maybe have some enemies drop sulfur in random battle (Like Shadow Spawn and Little Girl). Not a lot, mind you. Maybe 2 or three pieces. It would make fighting the Little Girl more worth while instead of partial health and agility and a minor amount of BM. Also, I am seeing some healing and stamina spells which would be very useful for people who have no more City Searches to recharge and would like to save up on BM.


Alright, Those are my ideas. Potato.

October 12, 2014 16:36
Just a thought: Zombie spells:


When you use these spell and are successful,you immediately gain blood money or cash that gives everyone another way to get extra blood-money and cash .Have the zombie spells of different levels that way not to easy. And when you are not successful you go the colors of flesh-tone browns, muddy reds and murky blues -reds zombie colors.Don't have to be blood-money or cash could be special color gemstones that give you some sort of abilities like strength or healing there is a-lot of ideas you can play around with.


October 06, 2016 13:45
Bree Ravencroft

(If anyone is still following this thread.....)

Since we've got the invisibility spell, we should have a visibility spell. Not to see who and where they are (that would be too easy), but to let the caster know someone is aake and active under the invisibility spell

May 02, 2018 12:32